Oggi esce la nuova Patch, di cui c'è stato anche un Beta Test per DOW2, con molti cambiamenti nel bilanciamento, di cui segnaliamo:• The Ravener Alpha’s Hardened Carapace grants 100 health
• Both Carnifexes cannot be repaired
• Sporemine durability vs. small arms increased from 60 to 150 hp
• Screamer Killer Venom Cannon damage increased to 75 from 55 and removes the Spore Cysts ability
• Tier 2 Carnifex damage increased from 200 to 250
• Zoanthrope damage increased from 70 to 80, energy cost reduction on Focus Blast from 80 to 65
• Termagant damage increase on Toxin Sacs upgrade from 1.2 to 1.35
• Tyranid Warriors’ hitpoints increased from 320 to 360, Barbed Strangler damage decreased to 45 from 60
• Hive Tyrant’s Venom Cannon damage decreased from 75 to 55
Ork Balance Changes
• Slugga Nob damage reduced to 85, Nob Squad Choppa damage increased to 100
• The Kommando knife no longer refunds energy and resets cooldown after killing a target
• Warboss’ big stomp radius UI was changed to 10 m
• Warboss’ Kustom Shoota can now fire on the move
• Warboss’ Angry Bits health regeneration lowered from 1.5 to 1, cooldown from 15 seconds to 30
• Tankbusta population cost lowered 4 to 3
• Slugga Nob Leader damage lowered (due to accidental buff)
• Warboss Stomp damage lowered 40 to 30
• Kommando Nob Leader’s hammer damage increased 100 to 175
• Slugga damage increased to 25
Space Marine Balance Changes
• Scouts can now repair while using a sniper rifle
• Set the Apothecary’s Rapid Fire ability to no longer knockback retreating units
• Force Commander with Terminator Armor now has a Cleansing Flame ability on his heavy flamer (costs 50 energy)
• Purification Rights damage decreased from 30 to 15
• Relay Beacon health regeneration rate decreased .4 to .15
• Force Commander’s hitpoints increased from 720 to 820
• Tactical Marine bolter damage decreased to 25
• Tactical marine melee damage reduced from 22 to 19
Eldar Balance Changes
• Purification rites no longer affects retreating units
• Spiritual rites radius UI was changed to 15m
• The Fire Prism’s explosive shot no longer affects retreating units
• Warpspider squad member hitpoints slightly reduced from 200 to 160, Exarchs from 240 to 200
• Fire Prism’s Focus Beam cooldown reduced from 4.5 to 3 seconds
• Debuff removed from Immolator
• Warp Spider Exarch’s Improved Targets are moved to tier 1
• Banshee’s damage increased to 35 from 33
General Balance Changes
• Zeal/Biomass/Psychic Might/Waaagh! amount from killing/losing units increased by 20%
• Piercing damage modifier vs. Heavy armor decreased to 67%
• Turret damage at long range increased from .15 to .3
• Turrets inflict increased supression, have a minimum range of 2 m, armor type changed to be more vulnerable from small arms fire .01 to .2
• Suppression weapons received the following changes:
• Setup and teardown times reduced by 1 second respectively
• 0.2 to 0.3 at long range
• 1 to 1.25 at medium range
• 2 to 2.75 at short range
• Suppression damage increased from 300 to 400


















Tradotto completamente in Italiano, con un doppiaggio di ottimo livello, si rivolge agli amanti degli Rpg vecchio stile, privo di alcune semplificazioni viste in titoli come l’acclamato Oblivion o Gothic,