Vediamo però le novità sotto VISTA:
- Setting the language option to Greek no longer results in cropped text being noticed in the Catalyst™ Control Center->Component Video page
- Adobe After Effects: Exiting the application no longer results in the Windows Vista (64 bit version) operating system intermittently failing to respond
- Call of Duty 4: Corruption is no longer noticed when having Quad CrossFire™ enable and an HDMI 1080p display device connected. Further details can be found in topic number 737-35112
- Devil May Cry 4: Anti-Aliasing no longer fails to function when playing the game with CrossFire™ enabled
- Dirt: Playing the German Crossover track (Rally World Event) no longer results in the grand stands and chain link fences not being display correctly when CrossFire™ is enabled and MSAA is disabled
- Hellgate London: Setting the display resolution to 2560x1600 no longer results in the game failing to respond
- Linage II: Switching between the game and the Windows desktop no longer results in the desktop appearing brighter than its original setting. Exiting the game and restarting the operating system may also result in the desktop brightness failing to be restored to its original setting. Further details can be found in topic number 737-35108
- Lost Planet (DX9): Enabling CrossFire™, AA to 4x, AF to 8x, and having all of the in-game options set to high no longer results in the game failing to respond when running the performance test
- Mahjongg Artifacts: Flickering is no longer noticed when playing the game on pre-configured name brand systems
- Mass Effect: Playing the game with CrossFire™ enabled no longer results in corruption being noticed on the AA menu
- NASCAR demo: Setting all the in-game options to the highest levels no longer results in corruption being noticed on systems containing an ATI Radeon™ HD 2400 series of product and running Windows Vista
- Quake 4: Corruption is no longer noticed when starting a new game on systems running either Windows XP or Vista and containing an ATI Radeon™ HD 48x0 series of product
- Second Life: Playing the game on a CrossFire™ configured system (ATI Radeon™ HD 2400 and above) no longer results in corruption and slow performance being noticed
- Unreal Tournament 3: The game no longer intermittently fails to launch when a map has texture detail set to maximum. Further details can be found in topic number 737-31189
- World In Conflict: Setting the video quality to high no longer results in corruption being noticed
La Release Note completa è disponibnile QUI.
Il download degli stessi è disponibile QUI.
Nessun commento:
Posta un commento